Play between worlds

exploring online game culture

By Taylor, T. L.

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ISBN
978-0-26220-163-6
Publisher
Cambridge, Mass. ; MIT Press, 2006.


REVIEWS

Library Journal

Reviewed on March 20, 2006

Refuting the idea that playing video games is an act of isolation undertaken by teenaged boys in dark basement rooms, Taylor presents the world of online gaming as a thriving social scene where players create friendships that transcend the digital domain. In playing EverQuest, (an MMOG, or massively multiplayer online game), Taylor travels through the digital fantasyland, slays other players, builds up her character's inventory and skills and, most ...Log In or Sign Up to Read More

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